What is the magic underneath the covers that makes T-Splines such a unique and compelling new technology? How does T-Splines overcome limitations that are inherent to existing NURBS and subdivision based modeling approaches? Four key components of the patented T-Splines technology make it all possible:
Details:

T-Points
A non-uniform rational b-spline Surface or NURBS surface is defined by a set of control points which lie, topologically, in a rectangular grid. This means that, in practice, a large percentage of NURBS control points are superfluous in that they contain no significant geometric information, but merely are needed to satisfy the topological constraint.
In the frog model below, 55% of the NURBS control points are superfluous. In contrast, a T-Spline’s control grid is allowed to have partial rows of control points. A partial row of control points terminates in a T-Point, hence the name T-Splines. In the T-Splines frog, the red control points are T-Points.
Local detail
As a direct result of the ability to create partial rows of control points within a single surface, the user can now create a surface with varying level of detail only where required.
Non-rectangular surfaces with star points
With T-Splines, non-rectangular surfaces can be constructed using star points, also called poles or extraordinary points. This overcomes another fundamental NURBS limitation: In NURBS surface modeling, constructing a complex shape with varying detail, curvature or smoothness requires many individual rectangular patches. Maintaining continuity and smoothness across these patch surfaces is a significant challenge.
100% compatibility to NURBS
All T-Splines surfaces are 100% compatible with NURBS and create gap-free, smooth and manufacturable surfaces. T-Splines surfaces can be converted to untrimmed NURBS surfaces, and vice-versa, without any loss or change to the surface shape.